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Add a ranger boss to pre

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Old Jul 12, 2008, 06:00 PM // 18:00   #1
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Default Idea for Pre Searing

There are currently four bosses in Pre
1.Monk
2.Necromancer
3.Mesmer
5.Elementalist

i'd like to see a Ranger and Warrior boss thrown in with the group as its the only proffessions available in tyria thats not a boss in pre, plus it'll be a lil extra exp, and lil extra chance of a charr kit or charr bag dropping, others might not agree but it was worth the shot in saying something, thanx for reading.

Last edited by Azza; Jul 12, 2008 at 06:09 PM // 18:09..
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Old Jul 12, 2008, 06:06 PM // 18:06   #2
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Why not? .. .... ... well i dont play even pre though
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Old Jul 12, 2008, 06:14 PM // 18:14   #3
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lol no

1234
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Old Jul 12, 2008, 06:22 PM // 18:22   #4
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http://guildwars.wikia.com/wiki/Vatlaaw_Doomtooth

http://guildwars.wikia.com/wiki/Skullreaver

Why add when they are already in there? Do research next time?
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Old Jul 12, 2008, 06:22 PM // 18:22   #5
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No, because that would make getting to level 16 a little bit faster and thus getting Legendary Defender of Ascalon faster, and with less the grind... And for all I know, Anet doesn't like to reduce the grind associated with titles. Plus LDoA is an exclusive title, it isn't one that you just go into presearing and get. It requires patience and determination, the reason I don't like your idea is it makes the title a bit easier for people just wanting the title and nothing else. Spending a longer time in presearing is nice because you get to know the community (well the good have of it anyways).

Plus, there already is a ranger boss in pre :P when you go to post you fight him, so it is still technically in pre.
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Old Jul 12, 2008, 06:30 PM // 18:30   #6
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because going afk for the night coming back pressing c1234spacetab1234spacetab1234space is hard.
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Old Jul 12, 2008, 06:30 PM // 18:30   #7
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Quote:
Originally Posted by Momir
http://guildwars.wikia.com/wiki/Vatlaaw_Doomtooth

http://guildwars.wikia.com/wiki/Skullreaver

Why add when they are already in there? Do research next time?
Listen to this guy.

/notsign because the proposed idea has been implemented?

Close please.
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Old Jul 12, 2008, 06:33 PM // 18:33   #8
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Quote:
Originally Posted by Momir
http://guildwars.wikia.com/wiki/Vatlaaw_Doomtooth

http://guildwars.wikia.com/wiki/Skullreaver

Why add when they are already in there? Do research next time?
Hurray for people who do know something about the game
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Old Jul 12, 2008, 06:34 PM // 18:34   #9
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Quote:
Originally Posted by Momir
http://guildwars.wikia.com/wiki/Vatlaaw_Doomtooth

http://guildwars.wikia.com/wiki/Skullreaver

Why add when they are already in there? Do research next time?
Technically not in pre and cant do a charr hunt with them

and it doesnt really make the title that much easier, at lvl 14 it'll be an extra 60exp each boss
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Old Jul 12, 2008, 06:37 PM // 18:37   #10
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Quote:
Originally Posted by Momir
http://guildwars.wikia.com/wiki/Vatlaaw_Doomtooth

http://guildwars.wikia.com/wiki/Skullreaver

Why add when they are already in there? Do research next time?

lol. This wins the thread.
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Old Jul 12, 2008, 06:37 PM // 18:37   #11
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/notsigned * 100
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Old Jul 12, 2008, 06:43 PM // 18:43   #12
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bah what did i expect from this forum....just delete this thread, it seems to be a good idea on 2 other forums but this 1,,,,no surprise with this forum tho
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Old Jul 12, 2008, 06:53 PM // 18:53   #13
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Yeah, because they hold ideas to a higher standard? The XP gained from a boss isn't enough to justify LDOA ease as an excuse, unless you want them to pop up near a rez, and that would be ludicrous.

You made the argument based on a premise which, based on the facts, wasn't true. Don't whine about the forum just because you don't do your research.
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Old Jul 12, 2008, 07:01 PM // 19:01   #14
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Quote:
Originally Posted by Azza
Technically not in pre and cant do a charr hunt with them

and it doesnt really make the title that much easier, at lvl 14 it'll be an extra 60exp each boss
Well, if you wanted a Charr Ranger/Warrior for a Charr Hunt, then specify it. Not just

"I wish we had a Ranger/Warrior boss in pre" Because we do

Next time, clarify what you want, we can read minds here, just mess them up
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Old Jul 12, 2008, 07:21 PM // 19:21   #15
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Mr. Bones is always there, and I think an small chest should appear if you kill him, and a set of toy greens (like Shing Jea's and Istan toy greens ) should drop from that chest, making him the first Dungeon boss ever and a good joke.

As for Vatlaaw Doomtooth, he's a quest/Mission boss, not a permanent boss, and won't harm to add another boss somewhere there. He could be a bandit boss and be waiting for players hidden in Melandru's garden (nearby fort Ranik).
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Old Jul 12, 2008, 07:54 PM // 19:54   #16
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/signed
I love pre and a few new bosses would give me something new to do and make it more enjoyable.
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Old Jul 12, 2008, 08:06 PM // 20:06   #17
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Balancing out the classes of the bosses seems a sensible enough idea, besides, it's not like titles 'mean' anything to people other than those who've obtained them.

/signed for Ranger Boss Charr
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Old Jul 12, 2008, 08:41 PM // 20:41   #18
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For more variety, interesting fights, and better balance of weapons in market this change makes sense. But as for some reason some people care about maintaining the difficulty of reaching level 16 I'd suggest to make those new 2 bosses randomly spawn as one of the 4 bosses always there, instead of increasing the number of bosses per run.
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Old Jul 12, 2008, 10:24 PM // 22:24   #19
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Quote:
Originally Posted by Momir
http://guildwars.wikia.com/wiki/Vatlaaw_Doomtooth

http://guildwars.wikia.com/wiki/Skullreaver

Why add when they are already in there? Do research next time?
I think he meant CHARR bosses in the Northlands place or something.
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Old Jul 13, 2008, 12:03 AM // 00:03   #20
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whats the point in the ranger boss. whats the point in playing pre it sucks.

/not signed sorry.
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